30 years ago, a man unleashed something into this world, the likes of which had never before been seen by mortal eyes. A thing which changed forever all who came into contact with it. That man was Clive Sinclair, and that thing was the ZX Spectrum.
One year previously, the first Evil Dead film had also been unleashed upon an unsuspecting public.
Now these two pop culture phenomenomenomena have been forever fused together into a disturbing game what I did. (Actually there was another spectrum game years ago, that kind of already did that, but forget about that for now).
Dead By Dawn is actually based on the second film in the series, Evil Dead 2 : Dead By Dawn, a film which mixed the original's horror with a large dollop of dark cartoony comedy. Both films have constantly been homaged, referenced, parodied and ripped off over the years, in everything from cartoons to music videos to other films like Cabin In The Woods. There was a final sequel in 1992, Army of Darkness, (not really a horror film at all), and next year sees a suitably nasty-looking remake of the first movie being released.
Anyway, back to the game...
I first had the idea for Dead By Dawn, around the same time I was using 3D Construction Kit to create Loups Garoux, (more info about that HERE). Evil Dead 2 was, (and still is), one of my favourite films and I found myself figuring out how different scenarios from the film could be implemented within the confines of the Freescape game engine. Of course, this was at the time the Spectrum's commercial life was ending, and I had little motivation to get the thing made. It was only a number of years later, when I became aware of just how big the retro gaming scene had become, that I decided to sit down and make a start on it.
You are Bruce Charcoal, you've accidentally awoken an ancient evil and now you must find 12 pages of a magical spellbook in order to banish that evil forever. There are a few beasties you'll have to defeat on the way, but luckily, you're armed with a shotgun and you also get access to a chainsaw, which you'll need for one big beasty in particular, but you'll have to find it first.
O : ForwardK : Back
Z : Left
X : Right
Q : Turn left
W : Turn right
P : Look up
L : Look down
R : Stand up
F : Crouch
A : Activate object
SPACE : Toggle gun-sight
B : Fire
U : U-turn
I : Centre view
symbol shift : run (different emulators may use different keys for this one, but it's most likely to be CTRL on your keyboard)
There's a work in progress video of the game HERE, (I've altered the border around the main play area since I recorded that).
The zip file contains the game as tzx, z80 and sna files, and there's also a jpeg of a mock cassette inlay for the game. You'll need a spectrum emulator in order to play the thing, but you should be able to find something suitable HERE.
RIGHT CLICK HERE TO DOWNLOAD THE GAME!
Addendum 24/11/12 : Now also includes a tap file, that I noticed had been posted on the World of Spectrum forums, courtesy of Frank Triggs. Ta, Frank.
I'll leave you with an iconic scene from the film which inspired it...